Searched refs:DXT2 (Results 1 – 6 of 6) sorted by relevance
74 static bool DXT2; member114 static bool DXT2; member181 static bool DXT2; member221 static bool DXT2; member288 static bool DXT2; member
59 bool Capabilities::Surface::DXT2 = true; member in D3D8::Capabilities::Surface91 bool Capabilities::Volume::DXT2 = true; member in D3D8::Capabilities::Volume143 bool Capabilities::CubeMap::DXT2 = true; member in D3D8::Capabilities::CubeMap175 bool Capabilities::VolumeTexture::DXT2 = true; member in D3D8::Capabilities::VolumeTexture227 bool Capabilities::Texture::DXT2 = true; member in D3D8::Capabilities::Texture
222 …case D3DFMT_DXT2: if(!Capabilities::Surface::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()263 …case D3DFMT_DXT2: if(!Capabilities::Volume::DXT2) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()338 …case D3DFMT_DXT2: if(!Capabilities::CubeMap::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()379 …case D3DFMT_DXT2: if(!Capabilities::VolumeTexture::DXT2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()454 …case D3DFMT_DXT2: if(!Capabilities::Texture::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
110 static bool DXT2; member167 static bool DXT2; member262 static bool DXT2; member315 static bool DXT2; member411 static bool DXT2; member
75 bool Capabilities::Surface::DXT2 = true; member in D3D9::Capabilities::Surface121 bool Capabilities::Volume::DXT2 = true; member in D3D9::Capabilities::Volume199 bool Capabilities::CubeMap::DXT2 = true; member in D3D9::Capabilities::CubeMap243 bool Capabilities::VolumeTexture::DXT2 = true; member in D3D9::Capabilities::VolumeTexture322 bool Capabilities::Texture::DXT2 = true; member in D3D9::Capabilities::Texture
333 …case D3DFMT_DXT2: if(!Capabilities::Surface::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()393 …case D3DFMT_DXT2: if(!Capabilities::Volume::DXT2) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()500 …case D3DFMT_DXT2: if(!Capabilities::CubeMap::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()556 …case D3DFMT_DXT2: if(!Capabilities::VolumeTexture::DXT2) return NOTAVAILABLE(); else return… in CheckDeviceFormat()664 …case D3DFMT_DXT2: if(!Capabilities::Texture::DXT2) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()