Searched refs:DXT4 (Results 1 – 6 of 6) sorted by relevance
76 static bool DXT4; member116 static bool DXT4; member183 static bool DXT4; member223 static bool DXT4; member290 static bool DXT4; member
61 bool Capabilities::Surface::DXT4 = true; member in D3D8::Capabilities::Surface93 bool Capabilities::Volume::DXT4 = true; member in D3D8::Capabilities::Volume145 bool Capabilities::CubeMap::DXT4 = true; member in D3D8::Capabilities::CubeMap177 bool Capabilities::VolumeTexture::DXT4 = true; member in D3D8::Capabilities::VolumeTexture229 bool Capabilities::Texture::DXT4 = true; member in D3D8::Capabilities::Texture
224 …case D3DFMT_DXT4: if(!Capabilities::Surface::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()265 …case D3DFMT_DXT4: if(!Capabilities::Volume::DXT4) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()340 …case D3DFMT_DXT4: if(!Capabilities::CubeMap::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()381 …case D3DFMT_DXT4: if(!Capabilities::VolumeTexture::DXT4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()456 …case D3DFMT_DXT4: if(!Capabilities::Texture::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()
112 static bool DXT4; member169 static bool DXT4; member264 static bool DXT4; member317 static bool DXT4; member413 static bool DXT4; member
77 bool Capabilities::Surface::DXT4 = true; member in D3D9::Capabilities::Surface123 bool Capabilities::Volume::DXT4 = true; member in D3D9::Capabilities::Volume201 bool Capabilities::CubeMap::DXT4 = true; member in D3D9::Capabilities::CubeMap245 bool Capabilities::VolumeTexture::DXT4 = true; member in D3D9::Capabilities::VolumeTexture324 bool Capabilities::Texture::DXT4 = true; member in D3D9::Capabilities::Texture
335 …case D3DFMT_DXT4: if(!Capabilities::Surface::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()395 …case D3DFMT_DXT4: if(!Capabilities::Volume::DXT4) return NOTAVAILABLE(); else return D3D_… in CheckDeviceFormat()502 …case D3DFMT_DXT4: if(!Capabilities::CubeMap::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()558 …case D3DFMT_DXT4: if(!Capabilities::VolumeTexture::DXT4) return NOTAVAILABLE(); else return… in CheckDeviceFormat()666 …case D3DFMT_DXT4: if(!Capabilities::Texture::DXT4) return NOTAVAILABLE(); else return D3D_O… in CheckDeviceFormat()