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Searched refs:Depth2 (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/main/
Dteximage.c813 img->Depth2 = 0; in clear_teximage_fields()
876 img->Depth2 = 0; in _mesa_init_teximage_fields_ms()
878 img->Depth2 = 1; in _mesa_init_teximage_fields_ms()
886 img->Depth2 = 0; in _mesa_init_teximage_fields_ms()
888 img->Depth2 = 1; in _mesa_init_teximage_fields_ms()
909 img->Depth2 = 0; in _mesa_init_teximage_fields_ms()
911 img->Depth2 = 1; in _mesa_init_teximage_fields_ms()
922 img->Depth2 = depth; /* no border */ in _mesa_init_teximage_fields_ms()
929 img->Depth2 = depth - 2 * border; /* == 1 << img->DepthLog2; */ in _mesa_init_teximage_fields_ms()
930 img->DepthLog2 = _mesa_logbase2(img->Depth2); in _mesa_init_teximage_fields_ms()
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Dtexobj.c814 depth = baseImage->Depth2; in _mesa_test_texobj_completeness()
859 if (img->Depth2 != depth) { in _mesa_test_texobj_completeness()
861 img->Depth2); in _mesa_test_texobj_completeness()
Dmtypes.h943 GLuint Depth2; /**< = Depth - 2*Border */ member
Dfbobject.c481 rb->Depth = texImage->Depth2; in _mesa_update_texture_renderbuffer()
/external/mesa3d/src/mesa/swrast/
Ds_texture.c132 (texImage->Depth == 1 || _mesa_is_pow_two(texImage->Depth2))) in _swrast_init_texture_image()
Ds_texfilter.c2027 const GLint depth = img->Depth2; /* without border, power of two */ in sample_3d_nearest()
2060 const GLint depth = img->Depth2; in sample_3d_linear()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_texture.c241 texImage->Depth2); in etc_fallback_allocate()
530 firstImage->Depth2 > 0 && in guess_and_alloc_texture()
534 firstImage->Depth2, in guess_and_alloc_texture()
539 stImage->base.Depth2 == u_minify(depth, stImage->base.Level)) in guess_and_alloc_texture()
547 stImage->base.Depth2, in guess_and_alloc_texture()
2530 firstImage->base.Depth2, in st_finalize_texture()