Searched refs:DepthFar (Results 1 – 2 of 2) sorted by relevance
161 GLclampd DepthNear, DepthFar; member
738 save->DepthFar = ctx->ViewportArray[0].Far; in _mesa_meta_begin()1123 _mesa_set_depth_range(ctx, 0, save->DepthNear, save->DepthFar); in _mesa_meta_end()