Searched refs:DeviceObj (Results 1 – 2 of 2) sorted by relevance
85 VkDeviceObj *DeviceObj() const { return m_device; } in DeviceObj() function
1118 …vs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateVertShaderText, VK_SHADER_STAGE_VERTEX… in InitShaderInfo()1119 …fs_.reset(new VkShaderObj(layer_test_.DeviceObj(), bindStateFragShaderText, VK_SHADER_STAGE_FRAGME… in InitShaderInfo()1206 descriptor_set_.reset(new OneOffDescriptorSet(layer_test_.DeviceObj(), dsl_bindings_)); in InitState()1212 …pipeline_layout_ = VkPipelineLayoutObj(layer_test_.DeviceObj(), {&descriptor_set_->layout_}, push_… in InitState()8659 const VkPipelineLayoutObj pipeline_layout(DeviceObj(), {&descriptor_set_layout}); in TEST_F()15264 VkDeviceObj *device_obj = layer_test->DeviceObj(); in Context()15275 layer_test->DeviceObj()->wait(); in Reset()15282 …FamilyTestHelper(Context *context) : context_(context), image_(context->layer_test->DeviceObj()) {} in BarrierQueueFamilyTestHelper()15285 VkDeviceObj *device_obj = context_->layer_test->DeviceObj(); in Init()