Searched refs:DynamicFlowControlDepth (Results 1 – 4 of 4) sorted by relevance
876 pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ in NineAdapter9_GetDeviceCaps()887 if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()888 || pCaps->VS20Caps.DynamicFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()889 pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()895 assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH); in NineAdapter9_GetDeviceCaps()913 pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */ in NineAdapter9_GetDeviceCaps()926 if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH in NineAdapter9_GetDeviceCaps()927 || pCaps->PS20Caps.DynamicFlowControlDepth < 0) in NineAdapter9_GetDeviceCaps()928 pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH; in NineAdapter9_GetDeviceCaps()936 assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH); in NineAdapter9_GetDeviceCaps()
778 C2S("\nVS20Caps.DynamicFlowControlDepth: %u", caps->VS20Caps.DynamicFlowControlDepth); in nine_dump_D3DCAPS9()783 C2S("\nPS20Caps.DynamicFlowControlDepth: %u", caps->PS20Caps.DynamicFlowControlDepth); in nine_dump_D3DCAPS9()
288 INT DynamicFlowControlDepth; member295 INT DynamicFlowControlDepth; member
1558 …caps.VS20Caps.DynamicFlowControlDepth = vertexShaderDynamicFlowControlDepth; // The maximum level … in GetDeviceCaps()1568 …caps.PS20Caps.DynamicFlowControlDepth = pixelShaderDynamicFlowControlDepth; // The maximum level … in GetDeviceCaps()