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Searched refs:EMIT_STATE (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/etnaviv/
Detnaviv_emit.c85 #define EMIT_STATE(state_name, src_value) \ macro
135 … /*00870*/ EMIT_STATE(VS_HALTI5_OUTPUT_COUNT, vs_output_count | ((vs_output_count * 0x10) << 8)); in emit_halti5_only_state()
136 /*008A0*/ EMIT_STATE(VS_HALTI5_UNK008A0, 0x0001000e | ((0x110/vs_output_count) << 20)); in emit_halti5_only_state()
138 /*008E0*/ EMIT_STATE(VS_HALTI5_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]); in emit_halti5_only_state()
143 /*008C0*/ EMIT_STATE(VS_HALTI5_INPUT(x), ctx->shader_state.VS_INPUT[x]); in emit_halti5_only_state()
147 … /*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS); in emit_halti5_only_state()
148 /*00AA8*/ EMIT_STATE(PA_VS_OUTPUT_COUNT, vs_output_count); in emit_halti5_only_state()
149 … /*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS); in emit_halti5_only_state()
150 /*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS, ctx->shader_state.GL_HALTI5_SH_SPECIALS); in emit_halti5_only_state()
165 /*00800*/ EMIT_STATE(VS_END_PC, ctx->shader_state.VS_END_PC); in emit_pre_halti5_state()
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Detnaviv_rs.c165 #define EMIT_STATE(state_name, src_value) \ macro
193 /* 0/1 */ EMIT_STATE(RS_EXTRA_CONFIG, cs->RS_EXTRA_CONFIG); in etna_submit_rs_state()
194 /* 2/3 */ EMIT_STATE(RS_SOURCE_STRIDE, cs->RS_SOURCE_STRIDE); in etna_submit_rs_state()
195 /* 4/5 */ EMIT_STATE(RS_KICKER_INPLACE, cs->RS_KICKER_INPLACE); in etna_submit_rs_state()
200 /* 0/1 */ EMIT_STATE(RS_CONFIG, cs->RS_CONFIG); in etna_submit_rs_state()
202 /* 3 */ EMIT_STATE(RS_SOURCE_STRIDE, cs->RS_SOURCE_STRIDE); in etna_submit_rs_state()
204 /* 5 */ EMIT_STATE(RS_DEST_STRIDE, cs->RS_DEST_STRIDE); in etna_submit_rs_state()
205 /* 6/7 */ EMIT_STATE(RS_WINDOW_SIZE, cs->RS_WINDOW_SIZE); in etna_submit_rs_state()
206 /* 8/9 */ EMIT_STATE(RS_DITHER(0), cs->RS_DITHER[0]); in etna_submit_rs_state()
207 /*10 */ EMIT_STATE(RS_DITHER(1), cs->RS_DITHER[1]); in etna_submit_rs_state()
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Detnaviv_texture_state.c180 #define EMIT_STATE(state_name, src_value) \ macro
204 /*01720*/ EMIT_STATE(TS_SAMPLER_CONFIG(x), sv->ts.TS_SAMPLER_CONFIG); in etna_emit_texture_state()
216 /*01760*/ EMIT_STATE(TS_SAMPLER_CLEAR_VALUE(x), sv->ts.TS_SAMPLER_CLEAR_VALUE); in etna_emit_texture_state()
222 /*01780*/ EMIT_STATE(TS_SAMPLER_CLEAR_VALUE2(x), sv->ts.TS_SAMPLER_CLEAR_VALUE2); in etna_emit_texture_state()
240 /*02000*/ EMIT_STATE(TE_SAMPLER_CONFIG0(x), val); in etna_emit_texture_state()
249 /*02040*/ EMIT_STATE(TE_SAMPLER_SIZE(x), sv->TE_SAMPLER_SIZE); in etna_emit_texture_state()
255 /*02080*/ EMIT_STATE(TE_SAMPLER_LOG_SIZE(x), sv->TE_SAMPLER_LOG_SIZE); in etna_emit_texture_state()
269 /*020C0*/ EMIT_STATE(TE_SAMPLER_LOD_CONFIG(x), in etna_emit_texture_state()
280 /*021C0*/ EMIT_STATE(TE_SAMPLER_CONFIG1(x), ss->TE_SAMPLER_CONFIG1 | in etna_emit_texture_state()
300 /*10500*/ EMIT_STATE(NTE_SAMPLER_ASTC0(x), sv->TE_SAMPLER_ASTC0); in etna_emit_texture_state()
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