Searched refs:EXCLUDE_CUBE (Results 1 – 2 of 2) sorted by relevance
72 SupportedTextureDataType(GL_DEPTH_COMPONENT, GL_FLOAT, MINMAX | EXCLUDE_3D | EXCLUDE_CUBE)); in TextureFilterMinmaxUtils()74 …SupportedTextureDataType(GL_DEPTH_COMPONENT, GL_UNSIGNED_BYTE, MINMAX | EXCLUDE_3D | EXCLUDE_CUBE)… in TextureFilterMinmaxUtils()670 if (dataTypeIter->hasFlag(TextureFilterMinmaxUtils::EXCLUDE_CUBE) && in iterate()795 if (dataTypeIter->hasFlag(TextureFilterMinmaxUtils::EXCLUDE_CUBE) && in iterate()
51 EXCLUDE_CUBE = (1u << 3) enumerator