Searched refs:E_GL_NV_mesh_shader (Results 1 – 7 of 7) sorted by relevance
/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | Initialize.cpp | 8705 symbolTable.setVariableExtensions("gl_PrimitiveCountNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8706 symbolTable.setVariableExtensions("gl_PrimitiveIndicesNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8707 symbolTable.setVariableExtensions("gl_MeshViewCountNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8708 symbolTable.setVariableExtensions("gl_MeshViewIndicesNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8709 symbolTable.setVariableExtensions("gl_WorkGroupSize", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8710 symbolTable.setVariableExtensions("gl_WorkGroupID", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8711 symbolTable.setVariableExtensions("gl_LocalInvocationID", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8712 symbolTable.setVariableExtensions("gl_GlobalInvocationID", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8713 symbolTable.setVariableExtensions("gl_LocalInvocationIndex", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() 8725 … symbolTable.setVariableExtensions("gl_MaxMeshOutputVerticesNV", 1, &E_GL_NV_mesh_shader); in add2ndGenerationSamplingImaging() [all …]
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D | Versions.h | 219 const char* const E_GL_NV_mesh_shader = "GL_NV_mesh_shader"; variable
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D | Versions.cpp | 247 extensionBehavior[E_GL_NV_mesh_shader] = EBhDisable; in initializeExtensionBehavior()
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D | ParseHelper.cpp | 3666 extensionTurnedOn(E_GL_NV_mesh_shader)) in arraySizesCheck() 4596 requireExtensions(getCurrentLoc(), 1, &E_GL_NV_mesh_shader, "task shaders"); in finish() 4599 requireExtensions(getCurrentLoc(), 1, &E_GL_NV_mesh_shader, "mesh shaders"); in finish() 5130 requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "max_vertices"); in setLayoutQualifier() 5137 requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "max_primitives"); in setLayoutQualifier() 5152 requireExtensions(loc, 1, &E_GL_NV_mesh_shader, "gl_WorkGroupSize"); in setLayoutQualifier()
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D | Scan.cpp | 1601 parseContext.extensionTurnedOn(E_GL_NV_mesh_shader)) in tokenizeIdentifier()
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D | glslang.y | 1166 parseContext.requireExtensions($1.loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV");
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D | glslang_tab.cpp | 5543 … parseContext.requireExtensions((yyvsp[0].lex).loc, 1, &E_GL_NV_mesh_shader, "perprimitiveNV"); in yyparse()
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