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Searched refs:E_GL_NV_shader_texture_footprint (Results 1 – 3 of 3) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DVersions.h218 const char* const E_GL_NV_shader_texture_footprint = "GL_NV_shader_texture_footprint"; variable
DVersions.cpp246 extensionBehavior[E_GL_NV_shader_texture_footprint] = EBhDisable; in initializeExtensionBehavior()
DInitialize.cpp7905 …olTable.setFunctionExtensions("textureFootprintNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging()
7906 …olTable.setFunctionExtensions("textureFootprintClampNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging()
7907 …olTable.setFunctionExtensions("textureFootprintLodNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging()
7908 …olTable.setFunctionExtensions("textureFootprintGradNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging()
7909 …olTable.setFunctionExtensions("textureFootprintGradClampNV", 1, &E_GL_NV_shader_texture_footprint); in add2ndGenerationSamplingImaging()