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Searched refs:E_GL_NV_viewport_array2 (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
DVersions.h207 const char* const E_GL_NV_viewport_array2 = "GL_NV_viewport_array2"; variable
223 const char* const viewportEXTs[] = { E_GL_ARB_shader_viewport_layer_array, E_GL_NV_viewport_array2
DVersions.cpp235 extensionBehavior[E_GL_NV_viewport_array2] = EBhDisable; in initializeExtensionBehavior()
DInitialize.cpp8020 … symbolTable.setVariableExtensions("gl_ViewportMask", 1, &E_GL_NV_viewport_array2); in add2ndGenerationSamplingImaging()
DParseHelper.cpp4862 requireExtensions(loc, 1, &E_GL_NV_viewport_array2, "view port array2"); in setLayoutQualifier()