Searched refs:EldUnchanged (Results 1 – 2 of 2) sorted by relevance
390 EldUnchanged, enumerator1033 case EldUnchanged: return "depth_unchanged"; in getLayoutDepthString()
1450 …if (glslangIntermediate->getDepth() != glslang::EldUnchanged && glslangIntermediate->isDepthReplac… in TGlslangToSpvTraverser()