Searched refs:EnemyAnimations (Results 1 – 2 of 2) sorted by relevance
28 public enum EnemyAnimations { enum in EnemyAnimationComponent71 mSprite.playAnimation(EnemyAnimations.IDLE.ordinal()); in update()87 mSprite.playAnimation(EnemyAnimations.MOVE.ordinal()); in update()106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal()); in update()113 mSprite.playAnimation(EnemyAnimations.HIDDEN.ordinal()); in update()123 mSprite.playAnimation(EnemyAnimations.APPEAR.ordinal()); in update()
23 import com.replica.replicaisland.EnemyAnimationComponent.EnemyAnimations;1192 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 4);1208 SpriteAnimation walk = new SpriteAnimation(EnemyAnimations.MOVE.ordinal(), 3);1365 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 1);1370 SpriteAnimation walk = new SpriteAnimation(EnemyAnimations.MOVE.ordinal(), 5);1388 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 2);1472 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());1517 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 2);1529 SpriteAnimation appear = new SpriteAnimation(EnemyAnimations.APPEAR.ordinal(), 6);1557 SpriteAnimation hidden = new SpriteAnimation(EnemyAnimations.HIDDEN.ordinal(), 6);[all …]