Home
last modified time | relevance | path

Searched refs:EnemyAnimations (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DEnemyAnimationComponent.java28 public enum EnemyAnimations { enum in EnemyAnimationComponent
71 mSprite.playAnimation(EnemyAnimations.IDLE.ordinal()); in update()
87 mSprite.playAnimation(EnemyAnimations.MOVE.ordinal()); in update()
106 mSprite.playAnimation(EnemyAnimations.ATTACK.ordinal()); in update()
113 mSprite.playAnimation(EnemyAnimations.HIDDEN.ordinal()); in update()
123 mSprite.playAnimation(EnemyAnimations.APPEAR.ordinal()); in update()
DGameObjectFactory.java23 import com.replica.replicaisland.EnemyAnimationComponent.EnemyAnimations;
1192 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 4);
1208 SpriteAnimation walk = new SpriteAnimation(EnemyAnimations.MOVE.ordinal(), 3);
1365 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 1);
1370 SpriteAnimation walk = new SpriteAnimation(EnemyAnimations.MOVE.ordinal(), 5);
1388 SpriteAnimation attack = new SpriteAnimation(EnemyAnimations.ATTACK.ordinal(), 2);
1472 final SpriteAnimation attack = sprite.findAnimation(EnemyAnimations.ATTACK.ordinal());
1517 SpriteAnimation idle = new SpriteAnimation(EnemyAnimations.IDLE.ordinal(), 2);
1529 SpriteAnimation appear = new SpriteAnimation(EnemyAnimations.APPEAR.ordinal(), 6);
1557 SpriteAnimation hidden = new SpriteAnimation(EnemyAnimations.HIDDEN.ordinal(), 6);
[all …]