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Searched refs:FADE_LINEAR (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DFadeDrawableComponent.java24 public static final int FADE_LINEAR = 0; field in FadeDrawableComponent
53 mFunction = FADE_LINEAR; in reset()
101 if (mFunction == FADE_LINEAR) { in update()
DGameObjectFactory.java5391 …f, 1.0f, 6.0f, FadeDrawableComponent.LOOP_TYPE_PING_PONG, FadeDrawableComponent.FADE_LINEAR, 0.0f);
6678 …e(1.0f, 0.0f, 0.5f, FadeDrawableComponent.LOOP_TYPE_NONE, FadeDrawableComponent.FADE_LINEAR, 0.0f);