Searched refs:FRAGMENT_SHADER_VALID (Results 1 – 3 of 3) sorted by relevance
1002 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_merge_textures_and_samplers()1036 if (r300->fs.state && r300->fs_status != FRAGMENT_SHADER_VALID) { in r300_validate_fragment_shader()1056 r300->fs_status = FRAGMENT_SHADER_VALID; in r300_validate_fragment_shader()
438 FRAGMENT_SHADER_VALID, /* No need to change/validate the FS. */ enumerator
548 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_blend_state()1382 r300->fs_status == FRAGMENT_SHADER_VALID) { in r300_bind_rs_state()