Searched refs:FRAGMENT_UNIFORM_VECTORS (Results 1 – 15 of 15) sorted by relevance
83 FRAGMENT_UNIFORM_VECTORS = 264, enumerator
263 float4 c[FRAGMENT_UNIFORM_VECTORS];
138 float4 c[FRAGMENT_UNIFORM_VECTORS];
82 if(index < FRAGMENT_UNIFORM_VECTORS) in setFloatConstant()
105 psDirtyConstF = FRAGMENT_UNIFORM_VECTORS; in DrawCall()
105 float pixelShaderConstantF[sw::FRAGMENT_UNIFORM_VECTORS][4];
84 …MAX_FRAGMENT_UNIFORM_VECTORS = sw::FRAGMENT_UNIFORM_VECTORS - 3, // Reserve space for gl_DepthR…97 MAX_FRAGMENT_UNIFORM_COMPONENTS = sw::FRAGMENT_UNIFORM_VECTORS * 4,
135 for(int i = 0; i < FRAGMENT_UNIFORM_VECTORS; i++) in Device()282 for(unsigned int i = 0; i < count && startRegister + i < FRAGMENT_UNIFORM_VECTORS; i++) in setPixelShaderConstantF()
112 resources.MaxFragmentUniformVectors = sw::FRAGMENT_UNIFORM_VECTORS - 3; in LLVMFuzzerTestOneInput()
489 static_assert(sw::FRAGMENT_UNIFORM_VECTORS >= MAX_PIXEL_SHADER_CONST, "");
314 float4 c[FRAGMENT_UNIFORM_VECTORS];
148 float4 c[FRAGMENT_UNIFORM_VECTORS];
87 if(index < FRAGMENT_UNIFORM_VECTORS) in setFloatConstant()
128 psDirtyConstF = FRAGMENT_UNIFORM_VECTORS; in DrawCall()