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Searched refs:GL_FLOAT_MAT4x3 (Results 1 – 23 of 23) sorted by relevance

/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h69 #define GL_FLOAT_MAT4x3 0x8B6A macro
Dreflection.cpp628 case 3: return GL_FLOAT_MAT4x3; in mapToGlType()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp84 case GL_FLOAT_MAT4x3: in UniformComponentCount()
116 case GL_FLOAT_MAT4x3: in UniformComponentType()
238 case GL_FLOAT_MAT4x3: in VariableRowCount()
284 case GL_FLOAT_MAT4x3: in VariableColumnCount()
DProgram.cpp582 case GL_FLOAT_MAT4x3: in setUniformMatrixfv()
684 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x3); in setUniformMatrix4x3fv()
1126 case GL_FLOAT_MAT4x3: applyUniformMatrix4x3fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp72 AttribType("mat4x3", 4, GL_FLOAT_MAT4x3), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1648 …{ "mat4x3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4x3, 1, GL_… in test()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h63 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1145 case GL_FLOAT_MAT4x3: return TYPE_FLOAT_MAT4X3; in getDataTypeFromGLType()
DgluStrUtil.inl977 case GL_FLOAT_MAT4x3: return "GL_FLOAT_MAT4x3";
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp451 case GL_FLOAT_MAT4x3: in fill()
1473 case GL_FLOAT_MAT4x3: in setUniform()
2222 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT4x3, Loc::C(3))); in Run()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h572 #define GL_FLOAT_MAT4x3 0x8B6A macro
/external/swiftshader/include/GLES3/
Dgl3.h749 #define GL_FLOAT_MAT4x3 0x8B6A macro
/external/mesa3d/include/GLES3/
Dgl3.h749 #define GL_FLOAT_MAT4x3 0x8B6A macro
Dgl31.h751 #define GL_FLOAT_MAT4x3 0x8B6A macro
Dgl32.h751 #define GL_FLOAT_MAT4x3 0x8B6A macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl949 #define GL_FLOAT_MAT4x3 0x8B6A macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp76 case 3: return GL_FLOAT_MAT4x3; in glVariableType()
/external/deqp/external/openglcts/modules/gl/
Dgl4cGPUShaderFP64Tests.cpp719 result = GL_FLOAT_MAT4x3; in getGLDataTypeOfVariableType()
Dgl4cEnhancedLayoutsTests.cpp554 { 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4 }, in GetTypeGLenum()
/external/swiftshader/include/GL/
Dglcorearb.h976 #define GL_FLOAT_MAT4x3 0x8B6A macro
Dglext.h850 #define GL_FLOAT_MAT4x3 0x8B6A macro
/external/mesa3d/include/GL/
Dglcorearb.h976 #define GL_FLOAT_MAT4x3 0x8B6A macro
Dglext.h850 #define GL_FLOAT_MAT4x3 0x8B6A macro