/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 69 #define GL_FLOAT_MAT4x3 0x8B6A macro
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D | reflection.cpp | 628 case 3: return GL_FLOAT_MAT4x3; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 84 case GL_FLOAT_MAT4x3: in UniformComponentCount() 116 case GL_FLOAT_MAT4x3: in UniformComponentType() 238 case GL_FLOAT_MAT4x3: in VariableRowCount() 284 case GL_FLOAT_MAT4x3: in VariableColumnCount()
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D | Program.cpp | 582 case GL_FLOAT_MAT4x3: in setUniformMatrixfv() 684 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x3); in setUniformMatrix4x3fv() 1126 case GL_FLOAT_MAT4x3: applyUniformMatrix4x3fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 72 AttribType("mat4x3", 4, GL_FLOAT_MAT4x3), in createAttributeLocationTests()
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D | es3fShaderStateQueryTests.cpp | 1648 …{ "mat4x3", "", "highp", "", "float(uniformValue[0][0])", GL_FLOAT_MAT4x3, 1, GL_… in test()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 63 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1145 case GL_FLOAT_MAT4x3: return TYPE_FLOAT_MAT4X3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 977 case GL_FLOAT_MAT4x3: return "GL_FLOAT_MAT4x3";
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 451 case GL_FLOAT_MAT4x3: in fill() 1473 case GL_FLOAT_MAT4x3: in setUniform() 2222 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT4x3, Loc::C(3))); in Run()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 572 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 749 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 749 #define GL_FLOAT_MAT4x3 0x8B6A macro
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D | gl31.h | 751 #define GL_FLOAT_MAT4x3 0x8B6A macro
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D | gl32.h | 751 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 949 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 76 case 3: return GL_FLOAT_MAT4x3; in glVariableType()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.cpp | 719 result = GL_FLOAT_MAT4x3; in getGLDataTypeOfVariableType()
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D | gl4cEnhancedLayoutsTests.cpp | 554 { 0, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FLOAT_MAT4 }, in GetTypeGLenum()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 976 #define GL_FLOAT_MAT4x3 0x8B6A macro
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D | glext.h | 850 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 976 #define GL_FLOAT_MAT4x3 0x8B6A macro
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D | glext.h | 850 #define GL_FLOAT_MAT4x3 0x8B6A macro
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