/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 38 #define GL_INT_VEC3 0x8B54 macro
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 64 case GL_INT_VEC3: in UniformComponentCount() 137 case GL_INT_VEC3: in UniformComponentType() 206 case GL_INT_VEC3: in VariableRowCount() 270 case GL_INT_VEC3: in VariableColumnCount()
|
D | Program.cpp | 742 static GLenum intType[] = { GL_INT, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4 }; in setUniformiv() 1147 case GL_INT_VEC3: applyUniform3iv(device, location, size, i); break; in applyUniforms()
|
/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 55 AttribType("ivec3", 1, GL_INT_VEC3), in createAttributeLocationTests()
|
D | es3fShaderStateQueryTests.cpp | 1630 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FALSE }, in test()
|
/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 41 DECL_TYPE(ivec3, GL_INT_VEC3, GLSL_TYPE_INT, 3, 1)
|
/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1167 case GL_INT_VEC3: return TYPE_INT_VEC3; in getDataTypeFromGLType()
|
D | gluStrUtil.inl | 959 case GL_INT_VEC3: return "GL_INT_VEC3";
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 383 #define GL_INT_VEC3 0x8B54 macro
|
/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 491 case GL_INT_VEC3: in fill() 1495 case GL_INT_VEC3: in setUniform() 2201 uniforms.push_back(Uniform(uniformValueGenerator, GL_INT_VEC3, Loc::C(1))); in Run()
|
/external/swiftshader/include/GLES2/ |
D | gl2.h | 318 #define GL_INT_VEC3 0x8B54 macro
|
/external/mesa3d/include/GLES2/ |
D | gl2.h | 318 #define GL_INT_VEC3 0x8B54 macro
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 407 #define GL_INT_VEC3 0x8B54 macro
|
/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 159 case GL_INT_VEC3: in generateToVec4Expression()
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1332 …{ "ivec3", "", "highp", "", "float(uniformValue.x)", GL_INT_VEC3, 1, GL_FAL… in test()
|
/external/swiftshader/include/GLES3/ |
D | gl3.h | 318 #define GL_INT_VEC3 0x8B54 macro
|
/external/mesa3d/include/GLES3/ |
D | gl3.h | 318 #define GL_INT_VEC3 0x8B54 macro
|
D | gl31.h | 320 #define GL_INT_VEC3 0x8B54 macro
|
D | gl32.h | 320 #define GL_INT_VEC3 0x8B54 macro
|
/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 926 #define GL_INT_VEC3 0x8B54 macro
|
/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 95 case 3: return GL_INT_VEC3; in glVariableType()
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl3cTransformFeedbackTests.cpp | 3724 { GL_INT_VEC3, "ivec3", 3, false },
|
D | gl4cProgramInterfaceQueryTests.cpp | 1486 GLint expected2[] = { 2, GL_INT_VEC3, 1, -1, -1, -1, -1, 0, in Run()
|
D | gl4cGPUShaderFP64Tests.cpp | 689 result = GL_INT_VEC3; in getGLDataTypeOfVariableType()
|
/external/swiftshader/include/GL/ |
D | glcorearb.h | 740 #define GL_INT_VEC3 0x8B54 macro
|