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Searched refs:GetCurrentTexturePalette (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp594 device->GetCurrentTexturePalette(&paletteNumber); in Capture()
1270 device->GetCurrentTexturePalette(&paletteNumber); in captureTexturePalette()
DDirect3DDevice9Ex.cpp327 long Direct3DDevice9Ex::GetCurrentTexturePalette(unsigned int *paletteNumber) in GetCurrentTexturePalette() function in D3D9::Direct3DDevice9Ex
331 return Direct3DDevice9::GetCurrentTexturePalette(paletteNumber); in GetCurrentTexturePalette()
DDirect3DDevice9Ex.hpp131 long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override;
DDirect3DDevice9.hpp98 long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override;
DDirect3DDevice9.cpp1412 long Direct3DDevice9::GetCurrentTexturePalette(unsigned int *paletteNumber) in GetCurrentTexturePalette() function in D3D9::Direct3DDevice9
/external/swiftshader/src/D3D8/
DDirect3DDevice8.hpp94 long __stdcall GetCurrentTexturePalette(unsigned int *paletteNumber) override;
DDirect3DStateBlock8.cpp674 device->GetCurrentTexturePalette(&paletteNumber); in captureTexturePalette()
DDirect3DDevice8.cpp1261 long Direct3DDevice8::GetCurrentTexturePalette(unsigned int *paletteNumber) in GetCurrentTexturePalette() function in D3D8::Direct3DDevice8
/external/swiftshader/include/Direct3D/
Dd3d8.h321 STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; in DECLARE_INTERFACE_() local
423 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
521 #define IDirect3DDevice8_GetCurrentTexturePalette(p,a) (p)->GetCurrentTexturePalette(a)
/external/mesa3d/include/D3D9/
Dd3d9.h232 virtual HRESULT WINAPI GetCurrentTexturePalette(UINT *PaletteNumber) = 0;
820 HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9 *This, UINT *PaletteNumber);
947 #define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1071 HRESULT (WINAPI *GetCurrentTexturePalette)(IDirect3DDevice9Ex *This, UINT *PaletteNumber);
1214 #define IDirect3DDevice9Ex_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)