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Searched refs:GetPixelShader (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp193 device->GetPixelShader(&pixelShaderHandle); in Capture()
568 device->GetPixelShader(&pixelShaderHandle); in capturePixelShaderStates()
DDirect3DDevice8.hpp107 long __stdcall GetPixelShader(unsigned long *handle) override;
DDirect3DDevice8.cpp1477 long Direct3DDevice8::GetPixelShader(unsigned long *handle) in GetPixelShader() function in D3D8::Direct3DDevice8
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp491 device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); in Capture()
1107 device->GetPixelShader(reinterpret_cast<IDirect3DPixelShader9**>(&pixelShader)); in capturePixelShaderStates()
DDirect3DDevice9Ex.cpp432 long Direct3DDevice9Ex::GetPixelShader(IDirect3DPixelShader9 **shader) in GetPixelShader() function in D3D9::Direct3DDevice9Ex
436 return Direct3DDevice9::GetPixelShader(shader); in GetPixelShader()
DDirect3DDevice9Ex.hpp165 long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override;
DDirect3DDevice9.hpp113 long __stdcall GetPixelShader(IDirect3DPixelShader9 **shader) override;
DDirect3DDevice9.cpp1660 long Direct3DDevice9::GetPixelShader(IDirect3DPixelShader9 **shader) in GetPixelShader() function in D3D9::Direct3DDevice9
/external/swiftshader/include/Direct3D/
Dd3d8.h341 STDMETHOD(GetPixelShader)(THIS_ DWORD* pHandle) PURE; in DECLARE_INTERFACE_() local
443 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
541 #define IDirect3DDevice8_GetPixelShader(p,a) (p)->GetPixelShader(a)
/external/mesa3d/include/D3D9/
Dd3d9.h266 virtual HRESULT WINAPI GetPixelShader(IDirect3DPixelShader9 **ppShader) = 0;
854 HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 **ppShader);
981 #define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
1105 HRESULT (WINAPI *GetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 **ppShader);
1248 #define IDirect3DDevice9Ex_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)