Searched refs:GetRenderState (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DStateBlock8.cpp | 210 device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); in Capture() 474 device->GetRenderState(state, &renderState[state]); in captureRenderState()
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D | Direct3DDevice8.hpp | 111 long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
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D | Direct3DDevice8.cpp | 1539 long Direct3DDevice8::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) in GetRenderState() function in D3D8::Direct3DDevice8
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/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.cpp | 376 device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); in Capture() 964 device->GetRenderState(state, &renderState[state]); in captureRenderState()
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D | Direct3DDevice9Ex.cpp | 467 long Direct3DDevice9Ex::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) in GetRenderState() function in D3D9::Direct3DDevice9Ex 471 return Direct3DDevice9::GetRenderState(state, value); in GetRenderState()
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D | Direct3DDevice9Ex.hpp | 115 long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
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D | Direct3DDevice9.hpp | 118 long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
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D | Direct3DDevice9.cpp | 1758 long Direct3DDevice9::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) in GetRenderState() function in D3D9::Direct3DDevice9
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/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 303 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE; in DECLARE_INTERFACE_() local 405 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) 503 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 216 virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0; 804 HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue); 931 #define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) 1055 …HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue… 1198 #define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
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