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Searched refs:GetRenderState (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DStateBlock8.cpp210 device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); in Capture()
474 device->GetRenderState(state, &renderState[state]); in captureRenderState()
DDirect3DDevice8.hpp111 long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
DDirect3DDevice8.cpp1539 long Direct3DDevice8::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) in GetRenderState() function in D3D8::Direct3DDevice8
/external/swiftshader/src/D3D9/
DDirect3DStateBlock9.cpp376 device->GetRenderState((D3DRENDERSTATETYPE)state, &renderState[state]); in Capture()
964 device->GetRenderState(state, &renderState[state]); in captureRenderState()
DDirect3DDevice9Ex.cpp467 long Direct3DDevice9Ex::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) in GetRenderState() function in D3D9::Direct3DDevice9Ex
471 return Direct3DDevice9::GetRenderState(state, value); in GetRenderState()
DDirect3DDevice9Ex.hpp115 long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
DDirect3DDevice9.hpp118 long __stdcall GetRenderState(D3DRENDERSTATETYPE State, unsigned long *value) override;
DDirect3DDevice9.cpp1758 long Direct3DDevice9::GetRenderState(D3DRENDERSTATETYPE state, unsigned long *value) in GetRenderState() function in D3D9::Direct3DDevice9
/external/swiftshader/include/Direct3D/
Dd3d8.h303 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State,DWORD* pValue) PURE; in DECLARE_INTERFACE_() local
405 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
503 #define IDirect3DDevice8_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
/external/mesa3d/include/D3D9/
Dd3d9.h216 virtual HRESULT WINAPI GetRenderState(D3DRENDERSTATETYPE State, DWORD *pValue) = 0;
804 HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9 *This, D3DRENDERSTATETYPE State, DWORD *pValue);
931 #define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
1055 …HRESULT (WINAPI *GetRenderState)(IDirect3DDevice9Ex *This, D3DRENDERSTATETYPE State, DWORD *pValue…
1198 #define IDirect3DDevice9Ex_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)