Searched refs:GetTransform (Results 1 – 10 of 10) sorted by relevance
/external/swiftshader/src/D3D8/ |
D | Direct3DStateBlock8.cpp | 255 device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Capture() 486 device->GetTransform(state, &transform[state]); in captureTransform()
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D | Direct3DDevice8.hpp | 116 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
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D | Direct3DDevice8.cpp | 1622 long Direct3DDevice8::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform() function in D3D8::Direct3DDevice8
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/external/swiftshader/src/D3D9/ |
D | Direct3DStateBlock9.cpp | 462 device->GetTransform((D3DTRANSFORMSTATETYPE)state, &transform[state]); in Capture() 992 device->GetTransform(state, &transform[state]); in captureTransform()
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D | Direct3DDevice9Ex.cpp | 544 long Direct3DDevice9Ex::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform() function in D3D9::Direct3DDevice9Ex 548 return Direct3DDevice9::GetTransform(state, matrix); in GetTransform()
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D | Direct3DDevice9Ex.hpp | 102 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
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D | Direct3DDevice9.hpp | 129 long __stdcall GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) override;
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D | Direct3DDevice9.cpp | 2024 long Direct3DDevice9::GetTransform(D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix) in GetTransform() function in D3D9::Direct3DDevice9
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/external/swiftshader/include/Direct3D/ |
D | d3d8.h | 290 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) PURE; in DECLARE_INTERFACE_() local 392 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) 490 #define IDirect3DDevice8_GetTransform(p,a,b) (p)->GetTransform(a,b)
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/external/mesa3d/include/D3D9/ |
D | d3d9.h | 203 virtual HRESULT WINAPI GetTransform(D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix) = 0; 791 …HRESULT (WINAPI *GetTransform)(IDirect3DDevice9 *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMa… 918 #define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) 1042 …HRESULT (WINAPI *GetTransform)(IDirect3DDevice9Ex *This, D3DTRANSFORMSTATETYPE State, D3DMATRIX *p… 1185 #define IDirect3DDevice9Ex_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
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