Searched refs:GetXUnit (Results 1 – 5 of 5) sorted by relevance
81 m_Width = m_Width * matrix.GetXUnit() + 0.5f; in Transform()
298 float CFX_Matrix::GetXUnit() const { in GetXUnit() function in CFX_Matrix325 return distance * (GetXUnit() + GetYUnit()) / 2; in TransformDistance()
646 float GetXUnit() const;
280 1.0f / ((pObject2Device->GetXUnit() + pObject2Device->GetYUnit()) / 2); in RasterizeStroke()
1028 ? 1.0f / ((pMatrix->GetXUnit() + pMatrix->GetYUnit()) / 2) in _GdipCreatePen()