Searched refs:GetYUnit (Results 1 – 4 of 4) sorted by relevance
306 float CFX_Matrix::GetYUnit() const { in GetYUnit() function in CFX_Matrix325 return distance * (GetXUnit() + GetYUnit()) / 2; in TransformDistance()
647 float GetYUnit() const;
280 1.0f / ((pObject2Device->GetXUnit() + pObject2Device->GetYUnit()) / 2); in RasterizeStroke()
1028 ? 1.0f / ((pMatrix->GetXUnit() + pMatrix->GetYUnit()) / 2) in _GdipCreatePen()