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Searched refs:HasFloat128 (Results 1 – 9 of 9) sorted by relevance

/external/llvm/lib/Target/PowerPC/
DPPCSubtarget.h133 bool HasFloat128; variable
276 bool hasFloat128() const { return HasFloat128; } in hasFloat128()
DPPCSubtarget.cpp106 HasFloat128 = false; in initializeEnvironment()
DPPC.td146 SubtargetFeature<"float128", "HasFloat128", "true",
/external/swiftshader/third_party/llvm-7.0/llvm/lib/Target/PowerPC/
DPPCSubtarget.h135 bool HasFloat128; variable
289 bool hasFloat128() const { return HasFloat128; } in hasFloat128()
DPPCSubtarget.cpp107 HasFloat128 = false; in initializeEnvironment()
DPPC.td168 SubtargetFeature<"float128", "HasFloat128", "true",
/external/clang/include/clang/Basic/
DTargetInfo.h61 bool HasFloat128; variable
335 virtual bool hasFloat128Type() const { return HasFloat128; } in hasFloat128Type()
/external/clang/lib/Basic/
DTargetInfo.cpp33 HasFloat128 = false; in TargetInfo()
DTargets.cpp461 if (this->HasFloat128) in getOSDefines()
480 this->HasFloat128 = true; in LinuxTargetInfo()
1148 HasFloat128 = true; in handleTargetFeatures()
1316 if (HasFloat128) in getTargetDefines()
1450 .Case("float128", HasFloat128) in hasFeature()