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Searched refs:INVALIDITY_INVALID_CHAR (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles2/performance/
Des2pShaderCompilationCases.cpp587 INVALIDITY_INVALID_CHAR = 0, enumerator
2456 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INV… in iterate()
2671 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2699 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2728 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2756 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2790 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2861 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()
2923 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()
2998 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()
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/external/deqp/modules/gles3/performance/
Des3pShaderCompilationCases.cpp587 INVALIDITY_INVALID_CHAR = 0, enumerator
2476 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INV… in iterate()
2691 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2719 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2748 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2776 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2810 …ShaderValidity shaderValidity = m_invalidityType == INVALIDITY_INVALID_CHAR ? SHADER_VALIDITY_INVA… in generateShaderSources()
2881 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()
2943 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()
3018 …InvalidGroup = invalidityType == (int)InvalidShaderCompilerCase::INVALIDITY_INVALID_CHAR ? invali… in addShaderCompilationPerformanceCases()
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