Searched refs:IsDense (Results 1 – 8 of 8) sorted by relevance
141 init(IsDense); in init()172 if (m_mode==IsDense) in setZero()188 if (m_mode==IsDense) in coeffRef()257 if (m_mode==IsDense) in coeff()300 m_isDense = m_vector.m_mode==IsDense; in m_vector()
274 return shape.IsArray() && shape.has_layout() && IsDense(shape.layout()); in IsDenseArray()277 /* static */ bool LayoutUtil::IsDense(const Layout& layout) { in IsDense() function in xla::LayoutUtil437 CHECK(IsDense(layout)); in AreDimensionsConsecutive()
97 static bool IsDense(const Layout& layout);
927 CHECK(LayoutUtil::IsDense(subshape.layout())); in Hash()
30 CHECK(!LayoutUtil::HasLayout(shape) || LayoutUtil::IsDense(shape.layout())); in GetMinimumAlignmentForArray()
289 DCHECK(!IsDense()); in CountReal()295 DCHECK(IsDense() || CountReal() == node->InputCount()); in IterateOverInputs()312 if (p.IsDense()) { in operator <<()1309 if (bitmask.IsDense()) { in StateValues()1322 DCHECK(bitmask.IsDense() || bitmask.CountReal() == arguments); in StateValues()1336 DCHECK(bitmask.IsDense() || in TypedStateValues()
301 bool IsDense() const { return bit_mask_ == SparseInputMask::kDenseBitMask; } in IsDense() function
357 IsDense = 0, enumerator