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Searched refs:M3344 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Renderer/
DMatrix.cpp55 float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); in operator !() local
75 I(1, 1) = M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334; in operator !()
76 I(2, 1) = -M(2, 1) * M3344 + M(3, 1) * M2344 - M(4, 1) * M2334; in operator !()
80 I(1, 2) = -M(1, 2) * M3344 + M(3, 2) * M1344 - M(4, 2) * M1334; in operator !()
81 I(2, 2) = M(1, 1) * M3344 - M(3, 1) * M1344 + M(4, 1) * M1334; in operator !()
244 float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); in det() local
251 return M(1, 1) * (M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334) - in det()
252 M(2, 1) * (M(1, 2) * M3344 - M(3, 2) * M1344 + M(4, 2) * M1334) + in det()
282 float M3344 = m33 * m44 - m43 * m34; in det() local
289 return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - in det()
[all …]
/external/swiftshader/src/Device/
DMatrix.cpp55 float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); in operator !() local
75 I(1, 1) = M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334; in operator !()
76 I(2, 1) = -M(2, 1) * M3344 + M(3, 1) * M2344 - M(4, 1) * M2334; in operator !()
80 I(1, 2) = -M(1, 2) * M3344 + M(3, 2) * M1344 - M(4, 2) * M1334; in operator !()
81 I(2, 2) = M(1, 1) * M3344 - M(3, 1) * M1344 + M(4, 1) * M1334; in operator !()
244 float M3344 = M(3, 3) * M(4, 4) - M(4, 3) * M(3, 4); in det() local
251 return M(1, 1) * (M(2, 2) * M3344 - M(3, 2) * M2344 + M(4, 2) * M2334) - in det()
252 M(2, 1) * (M(1, 2) * M3344 - M(3, 2) * M1344 + M(4, 2) * M1334) + in det()
282 float M3344 = m33 * m44 - m43 * m34; in det() local
289 return m11 * (m22 * M3344 - m32 * M2344 + m42 * M2334) - in det()
[all …]