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Searched refs:MAX_COLLIDING_OBJECTS (Results 1 – 1 of 1) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectCollisionSystem.java35 private static final int MAX_COLLIDING_OBJECTS = 256; field in GameObjectCollisionSystem
50 mObjects = new FixedSizeArray<CollisionVolumeRecord>(MAX_COLLIDING_OBJECTS); in GameObjectCollisionSystem()