Searched refs:MAX_COMPONENT_SWAPS (Results 1 – 1 of 1) sorted by relevance
26 private final static int MAX_COMPONENT_SWAPS = 16; field in ChangeComponentsComponent38 mComponentsToInsert = new FixedSizeArray<GameComponent>(MAX_COMPONENT_SWAPS); in ChangeComponentsComponent()39 mComponentsToRemove = new FixedSizeArray<GameComponent>(MAX_COMPONENT_SWAPS); in ChangeComponentsComponent()