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Searched refs:MAX_GAME_OBJECTS (Results 1 – 2 of 2) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectManager.java34 private static final int MAX_GAME_OBJECTS = 384; field in GameObjectManager
46 super(MAX_GAME_OBJECTS); in GameObjectManager()
49 mInactiveObjects = new FixedSizeArray<BaseObject>(MAX_GAME_OBJECTS); in GameObjectManager()
52 mMarkedForDeathObjects = new FixedSizeArray<GameObject>(MAX_GAME_OBJECTS); in GameObjectManager()
DGameObjectFactory.java35 private final static int MAX_GAME_OBJECTS = 384; field in GameObjectFactory
183 mGameObjectPool = new GameObjectPool(MAX_GAME_OBJECTS); in GameObjectFactory()