Searched refs:MAX_SHADER_CALL_SITES (Results 1 – 5 of 5) sorted by relevance
29 for(int i = 0; i < MAX_SHADER_CALL_SITES; ++i) in PixelProgram()158 BoundedIndex<MAX_SHADER_CALL_SITES> currentLabel = -1;164 BasicBlock *labelBlock[MAX_SHADER_CALL_SITES];165 std::vector<BasicBlock*> callRetBlock[MAX_SHADER_CALL_SITES];
127 BoundedIndex<MAX_SHADER_CALL_SITES> currentLabel = -1;133 BasicBlock *labelBlock[MAX_SHADER_CALL_SITES];134 std::vector<BasicBlock*> callRetBlock[MAX_SHADER_CALL_SITES];
1880 int callSiteIndex[MAX_SHADER_CALL_SITES] = {0}; in analyzeCallSites()1886 int label = sw::min(inst->dst.label, static_cast<unsigned int>(MAX_SHADER_CALL_SITES)); in analyzeCallSites()
29 for(int i = 0; i < MAX_SHADER_CALL_SITES; i++) in VertexProgram()
100 MAX_SHADER_CALL_SITES = 2048, enumerator