Searched refs:MAX_TEXTURE_LOD (Results 1 – 5 of 5) sorted by relevance
/external/swiftshader/src/Device/ |
D | Config.hpp | 97 MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1 enumerator
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D | Sampler.cpp | 77 texture.maxLod = MAX_TEXTURE_LOD; in Sampler() 354 texture.minLod = clamp(minLod, 0.0f, (float)(MAX_TEXTURE_LOD)); in setMinLod() 359 texture.maxLod = clamp(maxLod, 0.0f, (float)(MAX_TEXTURE_LOD)); in setMaxLod()
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/external/swiftshader/src/Renderer/ |
D | Sampler.cpp | 78 texture.maxLod = MAX_TEXTURE_LOD; in Sampler() 357 texture.minLod = clamp(minLod, 0.0f, (float)(MAX_TEXTURE_LOD)); in setMinLod() 362 texture.maxLod = clamp(maxLod, 0.0f, (float)(MAX_TEXTURE_LOD)); in setMaxLod()
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/external/swiftshader/src/Main/ |
D | Config.hpp | 97 MAX_TEXTURE_LOD = MIPMAP_LEVELS - 2, // Trilinear accesses lod+1 enumerator
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 92 MAX_TEXTURE_LOD_BIAS = sw::MAX_TEXTURE_LOD,
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