Searched refs:MakeShader (Results 1 – 4 of 4) sorted by relevance
/external/skia/bench/ |
D | GradientBench.cpp | 208 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench() 223 fPaint.setShader(MakeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f)); in GradientBench() 254 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() function in GradientBench
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/external/skqp/bench/ |
D | GradientBench.cpp | 208 fPaint.setShader(MakeShader(gradType, data, tm, scale)); in GradientBench() 223 fPaint.setShader(MakeShader(gradType, data, SkShader::kClamp_TileMode, 1.0f)); in GradientBench() 254 sk_sp<SkShader> MakeShader(GradType gradType, GradData data, in MakeShader() function in GradientBench
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/external/deqp/external/vulkancts/modules/vulkan/robustness/ |
D | vktRobustBufferAccessWithVariablePointersTests.cpp | 816 std::string MakeShader(VkShaderStageFlags shaderStage, ShaderType shaderType, VkFormat bufferFormat… in MakeShader() function 1248 …programCollection.spirvAsmSources.add("compute") << MakeShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shad… in initPrograms() 1252 …programCollection.spirvAsmSources.add("vertex") << MakeShader(VK_SHADER_STAGE_VERTEX_BIT, m_shader… in initPrograms() 1253 …programCollection.spirvAsmSources.add("fragment") << MakeShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_sh… in initPrograms() 1287 …programCollection.spirvAsmSources.add("compute") << MakeShader(VK_SHADER_STAGE_COMPUTE_BIT, m_shad… in initPrograms() 1291 …programCollection.spirvAsmSources.add("vertex") << MakeShader(VK_SHADER_STAGE_VERTEX_BIT, m_shader… in initPrograms() 1292 …programCollection.spirvAsmSources.add("fragment") << MakeShader(VK_SHADER_STAGE_FRAGMENT_BIT, m_sh… in initPrograms()
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/external/skia/gm/ |
D | compositor_quads.cpp | 664 static sk_sp<ClipTileRenderer> MakeShader(const char* name, sk_sp<SkImage> image, in MakeShader() function in TextureSetRenderer 932 renderers.push_back(TextureSetRenderer::MakeShader("Gradient", image, gradient, false)); in make_shader_renderers() 933 renderers.push_back(TextureSetRenderer::MakeShader("Local Gradient", image, gradient, true)); in make_shader_renderers()
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