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Searched refs:NOUVEAU_DRV_STAT (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/gallium/drivers/nouveau/
Dnouveau_buffer.c50 NOUVEAU_DRV_STAT(screen, buf_obj_current_bytes_vid, buf->base.width0); in nouveau_buffer_allocate()
57 NOUVEAU_DRV_STAT(screen, buf_obj_current_bytes_sys, buf->base.width0); in nouveau_buffer_allocate()
133 NOUVEAU_DRV_STAT(nouveau_screen(pscreen), buf_obj_current_count, -1); in nouveau_buffer_destroy()
177 NOUVEAU_DRV_STAT(nv->screen, buf_read_bytes_staging_vid, size); in nouveau_transfer_read()
206 NOUVEAU_DRV_STAT(nv->screen, buf_write_bytes_staging_vid, size); in nouveau_transfer_write()
208 NOUVEAU_DRV_STAT(nv->screen, buf_write_bytes_staging_sys, size); in nouveau_transfer_write()
394 NOUVEAU_DRV_STAT(nv->screen, buf_transfers_rd, 1); in nouveau_buffer_transfer_map()
396 NOUVEAU_DRV_STAT(nv->screen, buf_transfers_wr, 1); in nouveau_buffer_transfer_map()
557 NOUVEAU_DRV_STAT(nv->screen, buf_write_bytes_direct, tx->base.box.width); in nouveau_buffer_transfer_unmap()
694 NOUVEAU_DRV_STAT(screen, buf_obj_current_count, 1); in nouveau_buffer_create()
Dnouveau_screen.h106 # define NOUVEAU_DRV_STAT(s, n, v) do { \ macro
114 # define NOUVEAU_DRV_STAT(s, n, v) do { } while(0) macro
Dnouveau_fence.c212 NOUVEAU_DRV_STAT(screen, any_non_kernel_fence_sync_count, 1); in nouveau_fence_wait()
/external/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_vbo.c262 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size); in nvc0_update_user_vbufs()
304 NOUVEAU_DRV_STAT(&nvc0->screen->base, user_buffer_upload_bytes, size); in nvc0_update_user_vbufs_shared()
559 NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1); in nvc0_draw_vbo_kick_notify()
592 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_array, 1); in nvc0_draw_arrays()
758 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_indexed, 1); in nvc0_draw_elements()
779 NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, 1); in nvc0_draw_stream_output()
1034 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1); in nvc0_draw_vbo()
Dnvc0_miptree.c320 NOUVEAU_DRV_STAT(nouveau_screen(pscreen), tex_obj_current_count, 1); in nvc0_miptree_create()
321 NOUVEAU_DRV_STAT(nouveau_screen(pscreen), tex_obj_current_bytes, in nvc0_miptree_create()
Dnvc0_transfer.c518 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_transfers_wr, 1); in nvc0_miptree_transfer_unmap()
527 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_transfers_rd, 1); in nvc0_miptree_transfer_unmap()
580 NOUVEAU_DRV_STAT(nv->screen, constbuf_upload_count, 1); in nvc0_cb_bo_push()
581 NOUVEAU_DRV_STAT(nv->screen, constbuf_upload_bytes, words * 4); in nvc0_cb_bo_push()
Dnvc0_context.c232 NOUVEAU_DRV_STAT(&screen->base, pushbuf_count, 1); in nvc0_default_kick_notify()
514 NOUVEAU_DRV_STAT(&nvc0->screen->base, resource_validate_count, count); in nvc0_bufctx_fence()
Dnvc0_query_hw.c313 NOUVEAU_DRV_STAT(&nvc0->screen->base, query_sync_count, 1); in nvc0_hw_get_query_result()
Dnvc0_surface.c213 NOUVEAU_DRV_STAT(&nvc0->screen->base, buf_copy_bytes, src_box->width); in nvc0_resource_copy_region()
216 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_copy_count, 1); in nvc0_resource_copy_region()
1648 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_blit_count, 1); in nvc0_blit()
Dnvc0_vbo_translate.c592 NOUVEAU_DRV_STAT(&nvc0->screen->base, draw_calls_fallback_count, 1); in nvc0_push_vbo()
Dnvc0_state_validate.c230 NOUVEAU_DRV_STAT(&nvc0->screen->base, gpu_serialize_count, serialize); in nvc0_validate_fb()
Dnvc0_state.c1015 NOUVEAU_DRV_STAT(nouveau_screen(pipe->screen), gpu_serialize_count, 1); in nvc0_so_target_save_offset()
Dnvc0_tex.c516 NOUVEAU_DRV_STAT(&nvc0->screen->base, tex_cache_flush_count, 1); in nvc0_validate_tic()
/external/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_miptree.c174 NOUVEAU_DRV_STAT(nouveau_screen(pscreen), tex_obj_current_count, -1); in nv50_miptree_destroy()
175 NOUVEAU_DRV_STAT(nouveau_screen(pscreen), tex_obj_current_bytes, in nv50_miptree_destroy()
436 NOUVEAU_DRV_STAT(nouveau_screen(pscreen), tex_obj_current_count, 1); in nv50_miptree_from_handle()
Dnv50_vbo.c707 NOUVEAU_DRV_STAT(&nv50->screen->base, draw_calls_indexed, 1); in nv50_draw_elements()