Searched refs:NV30_NEW_FRAGPROG (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/gallium/drivers/nouveau/nv30/ |
D | nv30_state_validate.c | 398 { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST }, 400 NV30_NEW_FRAGPROG | NV30_NEW_RASTERIZER }, 401 { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG }, 402 { nv30_validate_point_coord, NV30_NEW_RASTERIZER | NV30_NEW_FRAGPROG }, 429 { nv30_fragprog_validate, NV30_NEW_FRAGPROG | NV30_NEW_FRAGCONST }, 430 { nv30_validate_fragment, NV30_NEW_FRAMEBUFFER | NV30_NEW_FRAGPROG }, 450 nv30->dirty &= ~NV30_NEW_FRAGPROG; in nv30_state_context_switch()
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D | nv30_vertprog.c | 65 if (nv30->dirty & NV30_NEW_FRAGPROG) { in nv30_vertprog_validate() 205 if (nv30->dirty & (NV30_NEW_VERTPROG | NV30_NEW_FRAGPROG)) { in nv30_vertprog_validate()
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D | nv30_context.h | 25 #define NV30_NEW_FRAGPROG (1 << 5) macro
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D | nv30_fragprog.c | 177 nv30->dirty |= NV30_NEW_FRAGPROG; in nv30_fp_state_bind()
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D | nv30_draw.c | 399 if (nv30->draw_dirty & NV30_NEW_FRAGPROG) { in nv30_render_vbo()
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D | nv30_transfer.c | 293 nv30->dirty |= NV30_NEW_FRAGPROG; in nv30_transfer_rect_blit()
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