Searched refs:PIPE_MAX_SHADER_OUTPUTS (Results 1 – 25 of 37) sorted by relevance
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55 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */56 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];57 ubyte output_usagemask[PIPE_MAX_SHADER_OUTPUTS];58 ubyte output_streams[PIPE_MAX_SHADER_OUTPUTS];77 ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];78 ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
98 unsigned out_tmp_index[PIPE_MAX_SHADER_OUTPUTS];
55 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */56 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];71 ubyte output_array_first[PIPE_MAX_SHADER_OUTPUTS];72 ubyte output_array_last[PIPE_MAX_SHADER_OUTPUTS];
70 ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];71 ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];84 ubyte vs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS];85 ubyte vs_output_semantic_idx[PIPE_MAX_SHADER_OUTPUTS];
579 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in CompileGS()747 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in CompileVS()848 for (uint32_t attrib = 0; attrib < PIPE_MAX_SHADER_OUTPUTS; attrib++) { in CompileVS()883 for (int i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { in CompileVS()1005 for (int i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { in locate_linkage()1027 LLVMValueRef outputs[PIPE_MAX_SHADER_OUTPUTS][TGSI_NUM_CHANNELS]; in CompileFS()
49 } attrib[PIPE_MAX_SHADER_OUTPUTS];
79 } attrib[PIPE_MAX_SHADER_OUTPUTS];
63 #define MAX_VERTEX_SIZE ((2 + PIPE_MAX_SHADER_OUTPUTS) * 4 * sizeof(float))
68 uint8_t const_attribs[PIPE_MAX_SHADER_OUTPUTS];71 uint8_t linear_attribs[PIPE_MAX_SHADER_OUTPUTS];74 uint8_t perspect_attribs[PIPE_MAX_SHADER_OUTPUTS];
76 uint texcoord_gen_slot[PIPE_MAX_SHADER_OUTPUTS];
46 uint flat_attribs[PIPE_MAX_SHADER_OUTPUTS]; /* flatshaded attribs */
55 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { in draw_gs_get_input_index()
105 struct nv50_ir_varying out[PIPE_MAX_SHADER_OUTPUTS];
62 #define PIPE_MAX_SHADER_OUTPUTS 48 /* 32 GENERICs + POS, PSIZE, FOG, etc. */ macro
662 ubyte fs_output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_fragment_program()663 ubyte fs_output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_fragment_program()1297 ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_program_common()1298 ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS]; in st_translate_program_common()1348 for (i = 0; i < PIPE_MAX_SHADER_OUTPUTS; i++) { in st_translate_program_common()
62 struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
44 struct ureg_dst outputs[PIPE_MAX_SHADER_OUTPUTS];
142 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()148 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_assign_output_slots()438 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) in nvc0_fp_gen_header()
66 #define PIPE_MAX_SHADER_OUTPUTS 80 /* 32 GENERIC + 32 PATCH + 16 others */ macro
235 if (info->io.sampleMask < PIPE_MAX_SHADER_OUTPUTS) { in nv50_fragprog_assign_slots()240 if (info->io.fragDepth < PIPE_MAX_SHADER_OUTPUTS) in nv50_fragprog_assign_slots()
155 struct lp_tgsi_channel_info output[PIPE_MAX_SHADER_OUTPUTS][4];
491 for (index = 0; index < PIPE_MAX_SHADER_OUTPUTS; ++index) { in dump_info()
264 struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS]; in compile_passthrough_vs()
253 if (semantic_index < PIPE_MAX_SHADER_OUTPUTS && in setup_point_coefficients()
919 struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS]; in util_make_geometry_passthrough_shader()