Searched refs:PLAYER_GLOW (Results 1 – 1 of 1) sorted by relevance
144 PLAYER_GLOW(-1), enumConstant1055 FixedSizeArray<BaseObject> glowStaticData = getStaticData(GameObjectType.PLAYER_GLOW);1077 setStaticData(GameObjectType.PLAYER_GLOW, glowStaticData);1108 addStaticData(GameObjectType.PLAYER_GLOW, object, glowSprite);