Home
last modified time | relevance | path

Searched refs:PVRTMatrixVec3DotProduct (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTMatrix.h181 #define PVRTMatrixVec3DotProduct PVRTMatrixVec3DotProductX macro
209 #define PVRTMatrixVec3DotProduct PVRTMatrixVec3DotProductF macro
DPVRTShadowVol.cpp701 f = PVRTMatrixVec3DotProduct(psTri->vNormal, v); in PVRTShadowVolSilhouetteProjectedBuild()
703 f = PVRTMatrixVec3DotProduct(psTri->vNormal, *pvLightModel); in PVRTShadowVolSilhouetteProjectedBuild()
876 if(PVRTMatrixVec3DotProduct(c_pvRect[j], v) < 0) in IsBoundingBoxVisibleEx()
889 if((j != w0) & (j != w1) && (PVRTMatrixVec3DotProduct(vShift[j], v) > 0)) in IsBoundingBoxVisibleEx()
1000 if(PVRTMatrixVec3DotProduct(c_pvRect[j], v) < 0) in IsHyperBoundingBoxVisibleEx()
1013 if((j != w0) & (j != w1) && (PVRTMatrixVec3DotProduct(vShift[j], v) > 0)) in IsHyperBoundingBoxVisibleEx()