Searched refs:RENAME_DEBUG (Results 1 – 1 of 1) sorted by relevance
71 #define RENAME_DEBUG(X) if (is_debug_enabled()) do { X; } while (false); macro73 #define RENAME_DEBUG(X) macro643 RENAME_DEBUG(cerr << "========= Begin shader ============\n"); in get_temp_registers_required_lifetimes()651 RENAME_DEBUG(dump_instruction(line, cur_scope, *inst)); in get_temp_registers_required_lifetimes()786 RENAME_DEBUG(cerr << "==================================\n\n"); in get_temp_registers_required_lifetimes()794 RENAME_DEBUG(cerr << "========= lifetimes ==============\n"); in get_temp_registers_required_lifetimes()796 RENAME_DEBUG(cerr << setw(4) << i); in get_temp_registers_required_lifetimes()798 RENAME_DEBUG(cerr << ": [" << lifetimes[i].begin << ", " in get_temp_registers_required_lifetimes()801 RENAME_DEBUG(cerr << "==================================\n\n"); in get_temp_registers_required_lifetimes()