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Searched refs:RENDERBITS_AS_VERTEX_TEXTURE (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fTextureBufferTests.cpp65 { RENDERBITS_AS_VERTEX_TEXTURE, "as_vertex_texture" }, in toTestName()
594 RENDERBITS_AS_VERTEX_TEXTURE, in createTextureBufferTests()
595 RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE, in createTextureBufferTests()
596 RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE, in createTextureBufferTests()
597 RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE, in createTextureBufferTests()
603 RENDERBITS_AS_VERTEX_TEXTURE | RENDERBITS_AS_FRAGMENT_TEXTURE, in createTextureBufferTests()
604 …RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE | RENDERBITS_AS_FRAGMENT_TEXTURE, in createTextureBufferTests()
605 … RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE | RENDERBITS_AS_FRAGMENT_TEXTURE, in createTextureBufferTests()
606 …RENDERBITS_AS_VERTEX_ARRAY | RENDERBITS_AS_INDEX_ARRAY | RENDERBITS_AS_VERTEX_TEXTURE | RENDERBITS… in createTextureBufferTests()
/external/deqp/modules/glshared/
DglsTextureBufferCase.cpp301 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in generateVertexShaderTemplate()
308 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in generateVertexShaderTemplate()
319 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in generateVertexShaderTemplate()
608 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in renderGL()
642 if (renderBits & RENDERBITS_AS_VERTEX_TEXTURE) in renderGL()
667 …const rr::VertexShader* const vertexShader = (renderBits & RENDERBITS_AS_VERTEX_TEXTURE ? stati… in renderReference()
725 { RENDERBITS_AS_VERTEX_TEXTURE, "vertex texture" }, in logRendering()
DglsTextureBufferCase.hpp57 RENDERBITS_AS_VERTEX_TEXTURE = (0x1<<2), enumerator