Searched refs:ROLL_FILTER (Results 1 – 1 of 1) sorted by relevance
31 private final static float ROLL_FILTER = 0.4f; field in InputGameInterface136 newX = mDirectionalPad.getX() + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()137 newY = mDirectionalPad.getY() + (trackball.getY() * ROLL_FILTER * mMovementSensitivity); in update()141 newX = oldX + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()142 newY = oldY + (trackball.getX() * ROLL_FILTER * mMovementSensitivity); in update()