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Searched refs:RegisterArray (Results 1 – 10 of 10) sorted by relevance

/external/swiftshader/src/Shader/
DVertexRoutine.hpp51 RegisterArray<MAX_VERTEX_INPUTS> v; // Input registers
52 RegisterArray<MAX_VERTEX_OUTPUTS> o; // Output registers
DPixelProgram.hpp58 RegisterArray<NUM_TEMPORARY_REGISTERS> r;
62 RegisterArray<RENDERTARGETS, true> oC;
DPixelRoutine.hpp37 RegisterArray<MAX_FRAGMENT_INPUTS> v; // Varying registers
DVertexProgram.hpp40 RegisterArray<NUM_TEMPORARY_REGISTERS> r; // Temporary registers
DShaderCore.hpp227 class RegisterArray : public RegisterFile class
230 RegisterArray(bool indirectAddressable = I) : RegisterFile(S, indirectAddressable) in RegisterArray() function in sw::RegisterArray
/external/swiftshader/src/Pipeline/
DVertexRoutine.hpp51 RegisterArray<MAX_VERTEX_INPUTS> v; // Input registers
52 RegisterArray<MAX_VERTEX_OUTPUTS> o; // Output registers
DPixelProgram.hpp58 RegisterArray<NUM_TEMPORARY_REGISTERS> r;
62 RegisterArray<RENDERTARGETS, true> oC;
DPixelRoutine.hpp37 RegisterArray<MAX_FRAGMENT_INPUTS> v; // Varying registers
DVertexProgram.hpp40 RegisterArray<NUM_TEMPORARY_REGISTERS> r; // Temporary registers
DShaderCore.hpp227 class RegisterArray : public RegisterFile class
230 RegisterArray(bool indirectAddressable = I) : RegisterFile(S, indirectAddressable) in RegisterArray() function in sw::RegisterArray