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Searched refs:SHADING_STEPS (Results 1 – 1 of 1) sorted by relevance

/external/pdfium/core/fpdfapi/render/
Dcpdf_renderstatus.cpp67 #define SHADING_STEPS 256 macro
143 uint32_t rgb_array[SHADING_STEPS]; in DrawAxialShading()
144 for (int i = 0; i < SHADING_STEPS; i++) { in DrawAxialShading()
145 float input = (t_max - t_min) * i / SHADING_STEPS + t_min; in DrawAxialShading()
172 int index = (int32_t)(scale * (SHADING_STEPS - 1)); in DrawAxialShading()
178 } else if (index >= SHADING_STEPS) { in DrawAxialShading()
182 index = SHADING_STEPS - 1; in DrawAxialShading()
225 uint32_t rgb_array[SHADING_STEPS]; in DrawRadialShading()
226 for (int i = 0; i < SHADING_STEPS; i++) { in DrawRadialShading()
227 float input = (t_max - t_min) * i / SHADING_STEPS + t_min; in DrawRadialShading()
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