Searched refs:SIMD16 (Results 1 – 7 of 7) sorted by relevance
30 typedef SIMD512 SIMD16; typedef35 #define _simd16_setzero_ps SIMD16::setzero_ps36 #define _simd16_setzero_si SIMD16::setzero_si37 #define _simd16_set1_ps SIMD16::set1_ps38 #define _simd16_set1_epi8 SIMD16::set1_epi839 #define _simd16_set1_epi32 SIMD16::set1_epi3240 #define _simd16_set_ps SIMD16::set_ps41 #define _simd16_set_epi32 SIMD16::set_epi3242 #define _simd16_load_ps SIMD16::load_ps43 #define _simd16_loadu_ps SIMD16::loadu_ps[all …]
28 // SIMD16 AVX512 (F) implementation for Knights Family Processors
28 // SIMD16 AVX512 (F) implementation for Core processors
44 // SIMD16 AVX512 (F) implementation (compatible with Knights and Core
28 // SIMD16 AVX (1) implementation
1000 simd16scalari vViewportIdx = SIMD16::setzero_si(); in GeometryShaderStage()1001 simd16scalari vRtIdx = SIMD16::setzero_si(); in GeometryShaderStage()1002 SIMD16::Vec4 svgAttrib[4]; in GeometryShaderStage()1012 … vViewportIdx = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_VAI_COMP]); in GeometryShaderStage()1017 vRtIdx = SIMD16::castps_si(svgAttrib[0][VERTEX_SGV_RTAI_COMP]); in GeometryShaderStage()1023 … vViewportIdx = SIMD16::max_epi32(vViewportIdx, SIMD16::setzero_si()); in GeometryShaderStage()1024 … simd16scalari vNumViewports = SIMD16::set1_epi32(KNOB_NUM_VIEWPORTS_SCISSORS); in GeometryShaderStage()1025 … simd16scalari vClearMask = SIMD16::cmplt_epi32(vViewportIdx, vNumViewports); in GeometryShaderStage()1026 vViewportIdx = SIMD16::and_si(vClearMask, vViewportIdx); in GeometryShaderStage()1035 simdscalari vViewportIdx = SIMD16::setzero_si(); in GeometryShaderStage()[all …]
273 return SIMD512::cmp_ps_mask<SIMD16::CompareType::EQ_OQ>(a, b);