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Searched refs:SI_NUM_GRAPHICS_SHADERS (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_state.h32 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1) macro
Dsi_blit.c797 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) { in si_decompress_textures()
Dsi_state_draw.c1258 si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)); in si_draw_vbo()