Searched refs:SI_NUM_GRAPHICS_SHADERS (Results 1 – 3 of 3) sorted by relevance
32 #define SI_NUM_GRAPHICS_SHADERS (PIPE_SHADER_TESS_EVAL+1) macro
797 if (shader_mask & u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)) { in si_decompress_textures()
1258 si_decompress_textures(sctx, u_bit_consecutive(0, SI_NUM_GRAPHICS_SHADERS)); in si_draw_vbo()