Searched refs:SOURCE_CURRENT (Results 1 – 7 of 7) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | TextureStage.cpp | 43 secondArgument = SOURCE_CURRENT; in init() 44 thirdArgument = SOURCE_CURRENT; in init() 47 secondArgumentAlpha = SOURCE_CURRENT; in init() 48 thirdArgumentAlpha = SOURCE_CURRENT; in init() 262 else if(source == SOURCE_CURRENT) in usesAlpha() 370 …return uses(SOURCE_CURRENT) || (stageOperation == STAGE_BLENDCURRENTALPHA || stageOperationAlpha =… in usesCurrent()
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D | TextureStage.hpp | 70 SOURCE_CURRENT, enumerator
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.cpp | 828 case GL_PREVIOUS: return sw::TextureStage::SOURCE_CURRENT; in ConvertSourceArgument() 829 default: UNREACHABLE(argument); return sw::TextureStage::SOURCE_CURRENT; in ConvertSourceArgument()
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D | Context.cpp | 2117 device->setSecondArgument(unit, sw::TextureStage::SOURCE_CURRENT); // Cp in applyTextures() 2124 device->setSecondArgumentAlpha(unit, sw::TextureStage::SOURCE_CURRENT); // Ap in applyTextures() 2269 device->setFirstArgument(unit, sw::TextureStage::SOURCE_CURRENT); in applyTextures() 2273 device->setFirstArgumentAlpha(unit, sw::TextureStage::SOURCE_CURRENT); in applyTextures()
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/external/swiftshader/src/Shader/ |
D | PixelPipeline.cpp | 447 case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break; in blendTexture() 460 case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break; in blendTexture() 473 case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break; in blendTexture() 819 case TextureStage::SOURCE_CURRENT: arg1 = ¤t; break; in blendTexture() 832 case TextureStage::SOURCE_CURRENT: arg2 = ¤t; break; in blendTexture() 845 case TextureStage::SOURCE_CURRENT: arg3 = ¤t; break; in blendTexture()
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/external/swiftshader/src/D3D8/ |
D | Direct3DDevice8.cpp | 3250 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 3293 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 3421 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 3464 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 3725 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 3771 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 4621 renderer->setFirstArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 4667 renderer->setSecondArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 4798 renderer->setFirstArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 4844 renderer->setSecondArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 4955 renderer->setThirdArgument(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState() 5001 renderer->setThirdArgumentAlpha(stage, sw::TextureStage::SOURCE_CURRENT); in SetTextureStageState()
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