Searched refs:STATE_CLOSING (Results 1 – 2 of 2) sorted by relevance
34 protected static final int STATE_CLOSING = 2; field in DoorAnimationComponent79 if (mState == STATE_CLOSING) { in open()122 mState = STATE_CLOSING; in close()145 && (mState == STATE_CLOSED || mState == STATE_CLOSING)) { in update()160 } else if (mState == STATE_CLOSING && mSprite.animationFinished()) { in update()173 mState = STATE_CLOSING; in update()
28 STATE_CLOSING, //!< Socket is closing but can have buffered data enumerator