Searched refs:STATE_SPECULAR (Results 1 – 5 of 5) sorted by relevance
/external/mesa3d/src/mesa/program/ |
D | prog_statevars.h | 85 STATE_SPECULAR, enumerator
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D | prog_statevars.c | 82 case STATE_SPECULAR: in _mesa_fetch_state() 111 case STATE_SPECULAR: in _mesa_fetch_state() 198 case STATE_SPECULAR: in _mesa_fetch_state() 809 case STATE_SPECULAR: in append_token()
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D | program_parse.y | 1349 $$ = STATE_SPECULAR;
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_variables.cpp | 65 {"specular", {STATE_MATERIAL, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, 73 {"specular", {STATE_MATERIAL, 1, STATE_SPECULAR}, SWIZZLE_XYZW}, 80 {"specular", {STATE_LIGHT, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, 111 {"specular", {STATE_LIGHTPROD, 0, 0, STATE_SPECULAR}, SWIZZLE_XYZW}, 117 {"specular", {STATE_LIGHTPROD, 0, 1, STATE_SPECULAR}, SWIZZLE_XYZW},
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/external/mesa3d/src/mesa/main/ |
D | ffvertex_prog.c | 1176 struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); in build_lighting() 1231 struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); in build_lighting()
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