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Searched refs:STENCIL_BUFFER (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DDevice.hpp47 STENCIL_BUFFER = 0x08, enumerator
48 ALL_BUFFERS = COLOR_BUFFER | DEPTH_BUFFER | STENCIL_BUFFER,
DDevice.cpp543 …bool isStencil = (flags & Device::STENCIL_BUFFER) && Surface::isStencil(source->getInternalFormat(… in stretchRect()
DContext.cpp4319 …t, drawRenderTarget, &destTrimmedRect, (filter ? Device::USE_FILTER : 0) | Device::STENCIL_BUFFER); in blitFramebuffer()